Design & UX interviews. 10 titles, each with its own model.
Each page shows the competency model, the questions that test it, what changes with seniority, and where candidates lose the interview.
Last reviewed
Every Design & UX title
10 titlesWhat the report looks like for Design & UX
- The situation in one sentence: where, what was short, and by how much.
- The decision that was yours rather than the team’s, and what you chose not to do.
- One number or one consequence that shows it worked.
Every competency is scored out of five with a line you actually said as evidence, and the weakest answers are rewritten as structure and specifics, never a script.
What Design & UX interviewers keep scoring
User research & problem framing
Understands users and their problems before designing: plans and runs interviews, usability tests and analytics review, synthesises findings and reframes the brief around the real problem.
Design craft & visual quality
Produces high-quality work in their discipline (UI, visual, graphic, motion): hierarchy, typography, layout, colour, interaction detail, consistency with systems and attention to edge states.
Interaction design & usability
Designs flows that users complete: information architecture, task flows, states and feedback, accessibility (WCAG) and responsive behaviour, validated through testing rather than assumed.
Collaboration with product & engineering
Works effectively with product managers and developers: contributes to scoping, hands over specs and assets cleanly, negotiates trade-offs when constraints bite and checks the built result.
Critique, feedback & stakeholder management
Presents work with rationale, seeks and gives critique constructively, separates taste from evidence, and manages subjective stakeholder feedback without diluting the design.
Design systems, tooling & process
Works systematically: uses and contributes to design systems, keeps files and components organised, manages versions and documents decisions so others can build on the work.
Design impact & measurement
Connects design work to outcomes: defines success metrics with product, measures after launch, iterates on evidence and can say what a design changed for users and the business.